Treasure Hunt

About
Description: Treasure Hunt is a feelings memory game designed to teach kids about 16 different feelings words. The goal is to find correct matches and unlock the treasure chest. The game offers three difficulty levels, allowing kids to choose based on their age and skill level. Games focused on teaching feeling words can help kids expand their feelings vocabulary which allows them to better express themselves during moments of heightened emotions.
This game can also help teach social cues and the importance of being able to identify feelings in others by observing facial expressions and body language. Each character expressing a feeling is purposefully illustrated in full body to allow the child to observe non-verbal cues related to each feeling.
Ages: 4-8
Themes: Feelings identification, Social awareness, Feelings exploration, Empathy and understanding, Social Skills
Using Treasure Hunt in Session
Explore the 16 Feelings
Prior to playing Treasure Hunt with clients, it can be helpful to review our Feelings with Captain Francis activity also found in the Play category. This activity will cover all of the 16 feelings that are found in Treasure Hunt. These are common feelings experienced by kids, and each one includes a definition and a pirate-themed example.

Getting Started
After a short animated intro that includes Captain Francis and crew explaining the game to kids, you'll land on the menu screen with the three different adventures (levels) for your client to choose. These include No Man's Isle (Easy - 3x2), Cave of the Unnamed (Medium - 4x3), and the Sea of Sunken Ships (Hard - 5x4). Clicking on any of these will take you and your client into the level.

Using Treasure Hunt
Treasure Hunt is a memory game and on it's own can help clients learn to identify different feelings words and definitions in a fun way. As with many of our games, you are able to put your own spin on it! Here are some additional ideas for use:
Take Turns
Treasure Hunt is a game that can be played competitively between provider and client to see who can find the most matches. Introducing competitive play within session can help clients work on emotional regulation, turn-taking, resilience, coping skills, and flexibility.
Feelings Exploration
Every time the client finds a correct match, to further explore feelings, you can ask them to:
1. Share an example of when they have experienced that feeling before.
2. Share examples of when they've noticed that feeling in someone else (a friend, family member, fictional character, etc.)
3. Share a reason that might cause someone to experience that feeling
4. Act out the identified feeling word
5. Make up a short story that includes the feeling word
Social Cues
-Use Treasure Hunt to teach clients about social cues (such as facial expression and body language) for different emotions . For each feeling, you can ask them how they are able to tell a character might be feeling a certain way.
Playing Treasure Hunt
After clicking into a map, your client can begin playing to try to find matching feeling words. They can flip over each card by clicking directly on the squares to see and hear the feeling word. For each correct match, the cards stay flipped over, but if the match is incorrect, they will turn back over.
Feelings Spotlight
Once all of the matches have been identified, you've cracked the code and found the gold! After a congratulations from Captain Francis, clients are presented with a Feelings Spotlight. This special feature highlights one of the 16 feelings, giving the child a chance to dive deeper and learn more about the selected feeling word. After the spotlight, clients can choose to play on the same level with a new randomized set of cards, or they can return to the menu to choose a different adventure.
Related Resources
As mentioned earlier, it is helpful to pair this game with our therapeutic activity, Feelings with Captain Francis, which is also found in the Play category. In the Hopscotch Play Print section, you will find a PDF titled How ARRR You Feeling Today? which is a feelings chart include the 16 feelings and characters found in the Treasure Hunt. This is a great tool that you can print to send home with a client or send electronically to a caregiver. The client can put this handout in their room, in a calm down corner, in a folder at school, or anywhere else for when they need a helping hand to calm down and refocus.
About
Description: Treasure Hunt is a feelings memory game designed to teach kids about 16 different feelings words. The goal is to find correct matches and unlock the treasure chest. The game offers three difficulty levels, allowing kids to choose based on their age and skill level. Games focused on teaching feeling words can help kids expand their feelings vocabulary which allows them to better express themselves during moments of heightened emotions.
This game can also help teach social cues and the importance of being able to identify feelings in others by observing facial expressions and body language. Each character expressing a feeling is purposefully illustrated in full body to allow the child to observe non-verbal cues related to each feeling.
Ages: 4-8
Themes: Feelings identification, Social awareness, Feelings exploration, Empathy and understanding, Social Skills


After clicking into a map, your client can begin playing to try to find matching feeling words. They can flip over each card by clicking directly on the squares to see and hear the feeling word. For each correct match, the cards stay flipped over, but if the match is incorrect, they will turn back over.
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Related Resources
As mentioned earlier, it is helpful to pair this game with our therapeutic activity, Feelings with Captain Francis, which is also found in the Play category. In the Hopscotch Play Print section, you will find a PDF titled How ARRR You Feeling Today? which is a feelings chart include the 16 feelings and characters found in the Treasure Hunt. This is a great tool that you can print to send home with a client or send electronically to a caregiver. The client can put this handout in their room, in a calm down corner, in a folder at school, or anywhere else for when they need a helping hand to calm down and refocus.
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